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PROJECT DEVELOPMENT

Golden Wood is a scalable eco-technology project at the intersection of the gaming industry and sustainable investments. We are gradually developing infrastructure, expanding our partner network, and strengthening production capacity to ensure stable growth and long-term value for users and investors.

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TARGET MARKETS

ANALYSIS OF THE GLOBAL MOBILE AND CASUAL GAMES MARKET

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  • GLOBAL MARKET

    $187.7B

    The annual market growth averages 6.2%

  • MOBILE GAMES

    $92.6B

    The largest and fastest-growing segment

  • CASUAL GAMES

    $14.99B

    Expected growth to $25.86B by 2029 (CAGR 8.56%)

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TARGET MARKETS BY REGION

UNITED STATES

UNITED STATES

The North American games market grew by 1.7% YoY, reaching $50.6 billion in revenue.

ENVIRONMENTAL AWARENESS

According to a Pew Research Center survey, 43% of Americans believe that climate change is already causing significant harm, and another 63% expect increased climate impacts in their lifetime.

EUROPE

EUROPE

The European games market reached approximately $33.6 billion in revenue, with a YoY growth of 0.8%.

ENVIRONMENTAL AWARENESS

According to a survey, more than 8 out of 10 respondents consider it important that their national governments (86%) and the European Union (85%) take measures to improve energy efficiency by 2030.

ASIA-PACIFIC

ASIA-PACIFIC

This is the largest gaming market globally with a revenue of $84.1 billion, despite a YoY decrease of 0.8%.

ENVIRONMENTAL AWARENESS

Over 60% of respondents from Singapore consider climate change a major challenge for the region, reflecting a high level of environmental awareness.

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MARKET GROWTH BY REGION (%, YEAR)

Global Market Growth Forecast

+8.56% CAGR BY 2029

Growth is driven by an increase in mobile users, improved smartphone accessibility, and growing interest in eco-topics

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REVENUE PROJECTION

OUR PLANS IN FIGURES

OPTIMISTIC SCENARIO

$4.4M

Total User Base:

2M

CPI (Cost Per Install):

$1.00

CAC (Customer Acquisition Cost):

$1.50

Paying Users Percentage:

2%

LTV (Lifetime Value):

$10.00

ARPPU (Average Revenue Per Paying User):

$10.00

ARPU (Average Revenue Per User):

$2.00

Total Annual Revenue:

$4,400,000

OPTIMISTIC SCENARIO

$2.4M

Total User Base:

1.5M

CPI (Cost Per Install):

$2.00

CAC (Customer Acquisition Cost):

$3.00

Paying Users Percentage:

1.5%

LTV (Lifetime Value):

$8.00

ARPPU (Average Revenue Per Paying User):

$8.00

ARPU (Average Revenue Per User):

$1.50

Total Annual Revenue:

$2,430,000

OPTIMISTIC SCENARIO

$1M

Total User Base:

1M

CPI (Cost Per Install):

$3.00

CAC (Customer Acquisition Cost):

$5.00

Paying Users Percentage:

1%

LTV (Lifetime Value):

$5.00

ARPPU (Average Revenue Per Paying User):

$5.00

ARPU (Average Revenue Per User):

$1.00

Total Annual Revenue:

$1,050,000

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PROJECT EVOLUTION

SPRING 2025:

  • MVP Development: Actively developing the minimum viable product version of the Golden Wood mobile application, where users can purchase virtual trees.
  • Plantation Care: Continuing to grow Paulownia on our production fields in Turkey.

SUMMER 2025:

  • Browser Version Launch: At the end of summer, we are launching the first browser version of the application so that users can start interacting with the product and see its potential.
  • Active Investment Attraction: Starting a campaign to attract investors to expand plantations by 200–300 hectares.

AUTUMN 2025:

  • Mobile Version Launch: By the end of autumn, we are releasing the mobile application that users can download to their devices. This will expand the audience and increase engagement.
  • Plantation Expansion: With the attracted investments, we are expanding the Paulownia planting areas, ensuring stable growth and profitability of the project.

WINTER 2025 – 2026:

  • Optimization and Scaling: Analyzing the results of the first months of the application and plantations, optimizing processes, and preparing for further scaling.
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ENVIRONMENTAL IMPACT

ENVIRONMENTAL IMPACT

Organizing joint tree planting events

COMMUNITY

COMMUNITY

Engaging players in real-world environmental initiatives

GLOBAL REACH

GLOBAL REACH

Scaling to key markets with local adaptation

SEASONAL EVENTS

SEASONAL EVENTS

Regular activities enhancing connection with the real world

MARKETING STRATEGY

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PERFORMANCE MARKETING

PERFORMANCE MARKETING

Targeted advertising on TikTok, Google Ads, Meta with A/B testing of creatives

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INFLUENCER MARKETING

INFLUENCER MARKETING

Collaboration with eco-bloggers and gamers for promotion on social networks

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PHYSICAL EVENTS

PHYSICAL EVENTS

Tree planting events with the participation of the player community and volunteers

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MARKET ENTRY STRATEGY

2025

SOFT LAUNCH

Limited launch in 3-5 countries for testing and debugging

2025

EARLY ACCESS

Expanding geography, integrating with the community, gathering feedback

2025

GLOBAL LAUNCH

Full-scale launch on iOS and Android with a marketing campaign

2026

Scaling

Building up the user base, expanding eco-initiatives

STRATEGIC PARTNERSHIPS

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ENVIRONMENTAL ORGANIZATIONS

  • Forest and wildlife protection funds
  • Non-profit tree planting organizations
  • Climate change initiatives
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BUSINESS PARTNERS

  • Eco-brands and sustainable companies
  • Manufacturers of eco-friendly products
  • Technology companies with ESG initiatives
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GLOBAL LAUNCH

Q4 2025

Full-scale market entry with an integrated marketing campaign, launch on iOS and Android, activation of all strategic partnerships, and scaling of eco-initiatives

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